Cal Predine
StarKnight Security
37
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Posted - 2012.10.20 14:31:00 -
[1] - Quote
There definitely appears to be two problems going on. Both seem worse/ more prevalent as a result of the current build...
The screen framerate "slowdown" (sadly, "stop" would be a far more appropriate word) I've had for a long time, but only recently has it hit the depths of regular total screen freezes of one to three seconds duration. I'm now very disciplined - each time the screen freezes, I'm counting "thousand and one, thousand and two..." in my head, and It's always pretty bad. But this certainly seems to be client-side. When the screen finally starts moving again, assuming I'm still alive, I find that if I had the control stick forward during the screen freeze, I was still moving, and I then have to take a further second or so to regain my situational awareness of where I am. God help me if I was testing M/ KB at the time - I could be anywhere facing any direction... Either way, it's pretty unusual for it not to add up to -1 clone.
The other problem, which I've found far more prevalent, is continual lag, a less dramatic problem, but more than enough to remove any joy from the game. Although I use the term lag, This, in fact, could be a bursty low-level slowdown in screen updates making it almost impossible to correctly target an enemy.
Since this build was released, I have enjoyed exactly one (1) match which wasn't an exercise in lag/ framerate-induced frustration. This happened this very morning, finishing at 07:02 GMT (08:02 here in the UK), and I was able to achieve a performance almost on par to that which I achieved most games in the previous release. Most importantly, both deaths I sustained, I thought "yep -well played" or "good shooting", and not the usual "arrgghhh, killed by damned lag again!"
I certainly hope Dust isn't going to die a death because it "needs" to hit a Winter 2012 release date promise - because I can see no other outcome if the current build is released to the general public. Better to hang back and get things right. The beta testers (myself included) may be getting rather narked with the playability issues, and seeing new features released in preference to getting the current ones working (I though CCP had learned that lesson now?) but many of us are the very people who have waited years to get hold of Dust - we'll keep giving feedback until she's ready to go, then the less-sympathetic wider audience will be able to give good reviews which will give Dust the best possible start |